Nether star loop: shards → energized shards → infused shards → impure star → implosion¶
Chain id: nether_star · Tags: Infinite source, Unverified
Era setup: IV
Plan modules: Nether star loop and elemental powders
Tips: 9, 1 unverified
Machines¶
HV Forge Hammer · 15 s · 240 EU/tHV
Nether Star1
up to 512 EU/t
Nether Star Shard5 Nether star shard5
gtceu:hv_forge_hammerEV Polarizer · 20 s · 960 EU/tEV
Nether Star Shard5 Nether star shard1
up to 2 048 EU/t20 s
Energized Nether Star Shard1
gtceu:ev_polarizerIV Autoclave · 48 s · 3840 EU/tIV
Energized Nether Star Shard1 per runBlaze720 mB molten powder: blaze, blizz, blitz or basalz720 mB
up to 8 192 EU/t
Fire Infused ShardInfused shard: fire, ice, lightning, earth0.95 (50 % + 45 %)
gtceu:iv_autoclaveIV Forming Press · star casting mold · 15 s · 7680 EU/tIV
Fire Infused ShardInfused shard: fire, ice, lightning, earth4, one of each
up to 8 192 EU/t
Impure Nether Star1
gtceu:iv_forming_pressImplosion Compressor · 1 s · 960 EU/tMultiblock
Impure Nether Star1Tnt4 TNT or 1 industrial TNT
Nether Star1
gtceu:implosion_compressorFlow¶
- HV Forge Hammer · 15 s · 240 EU/t → EV Polarizer · 20 s · 960 EU/t → IV Autoclave · 48 s · 3840 EU/t → IV Forming Press · star casting mold · 15 s · 7680 EU/t → Implosion Compressor · 1 s · 960 EU/t
How to build¶
- Drawers first: nether stars, shards, energized shards, one drawer per infused shard type (4), TNT, and a drum per molten powder (blaze, blizz, blitz, basalz). Every machine has its own input drawer behind a Modular Router or Pipez item pipe with an Item Filter and a Keep Exact Robot Arm on the output. —
functionalstorage:oak_1,minecraft:nether_star,kubejs:nether_star_shard,minecraft:tnt - HV Forge Hammer: 1 nether star → 5 nether star shards, 15 s at 240 EU/t. One drawer for stars; the first star is the only one you ever feed by hand. —
gtceu:hv_forge_hammer,kubejs:nether_star_shard - EV Polarizer: 1 shard → 1 energized shard, 20 s at 960 EU/t. Dedicated machine; Keep Exact 8 on the output so the autoclave always has shards. —
gtceu:ev_polarizer,kubejs:energized_nether_star_shard - IV Autoclave (3840 EU/t): energized shard in the bus, 720 mB of ONE molten powder in a fluid hatch, 48 s, 0.95 shards on average. Use one autoclave per element (four machines) or one autoclave with one drum at a time: a Modular Router with an Item Filter would otherwise mix the elements. The output stays the element of the powder: blaze → fire, blizz → ice, blitz → lightning, basalz → earth. —
gtceu:iv_autoclave,kubejs:fire_infused_shard,kubejs:ice_infused_shard,kubejs:lightning_infused_shard,kubejs:earth_infused_shard - Molten powders: LV Extractor, 1 powder (blaze, blizz, blitz or basalz) → 144 mB, 22 ticks at 30 EU/t. 5 powders per autoclave run. The powders come from the elemental chain (blizz, blitz, basalz) and from blaze powder. —
gtceu:lv_extractor,gtceu:blizz_bucket - IV Forming Press: the star casting mold in a non-consumed slot, then 1 fire + 1 ice + 1 lightning + 1 earth infused shard → 1 impure nether star in 15 s at 7680 EU/t. Wire the press with an input bus that holds the mold in a slot and an Item Filter on the four shard types. —
gtceu:iv_forming_press,kubejs:star_casting_mold,kubejs:impure_nether_star - Implosion Compressor (EV hatch, 960 EU/t): impure star + explosive in the input bus → nether star + 25 % dark ash in 1 s. The explosive: 4 TNT or 1 industrial TNT per star (GT industrial TNT is the cheap one). Route the new star back to the hammer drawer through a Robot Arm: that closes the loop, while a second Item Filter route skims stars for the radon chemical bath. —
gtceu:implosion_compressor,minecraft:nether_star - Easy to miss: every star you divert to a quantum star is gone from the loop. Count stars, not shards: at 1.19 per pass the loop only sustains a star drain of about a fifth per pass. Build a backup stock of 4 infused shards per element before you start emitters and sensors in bulk. —
gtceu:quantum_star,gtceu:hv_chemical_bath
Tips¶
- Source: kubejs additions/progression/lines/nether_stars.js. Hammer: 1 nether star → 5 nether star shards, 300 ticks, 240 EU/t. Polarizer: 1 shard → 1 energized shard, 400 ticks (20 s), 960 EU/t, which is above the HV 512 V, so it is an EV Polarizer; the old node said IV.
- The shard autoclave: 1 energized shard + 720 mB of the molten powder → two independent chances, 50 % and 45 %, of one infused shard each, 960 ticks (48 s) at 3840 EU/t, so an IV Autoclave (3840 is above the EV 2048). On average 0.95 infused shards per run. You need 4 different ones (fire from blaze, ice from blizz, lightning from blitz, earth from basalz), so 4 energized shards and about 4.2 runs per star.
- Impure star: IV Forming Press with the star casting mold (shaped: ball casting mold + file) in the not-consumed slot, 1 each of fire, ice, lightning and earth infused shard → 1 impure nether star, 300 ticks at 7680 EU/t. Implosion Compressor: impure star + 4 TNT (or 2 dynamite, 1 industrial TNT or 8 powderbarrels) → 1 nether star + 25 % dark ash, 20 ticks at 960 EU/t (an EV hatch).
- Net yield: 1 star → 5 shards → about 4.75 infused shards → 1.19 stars. The loop grows by roughly a fifth per pass, so it is NOT free: every quantum star (emitter, sensor, field generator) eats a whole nether star. Keep the first star out of the loop until the IV circuits and the hull line are ready.
- Alternative start without shards: 8 charges (fire, ice, lightning or earth) + 720 mB molten powder → 20 % of one infused shard, 720 ticks at 960 EU/t in an EV Autoclave (kjs). Charges: mixer, coal dust + gunpowder + the powder → 3 charges (100 ticks, 30 EU/t). That is 40 charges per infused shard, so only useful when you have lots of powder.
- The Heat Chamber (energized molten powders) and the nether tempered routes in the same script are LuV and ZPM recipes: ignore them at IV.
- Per star the powders are small: 4 × about 760 mB molten powder, i.e. 4 × 5.3 powder items. One craft of the powder reactor gives 16 powder (see the elemental chain). Quantum star: 1 nether star + 1250 mB radon, HV Chemical Bath, 96 s at 480 EU/t.
- Sub-steps people skip: (1) the shard is polarized in an EV machine, an HV polarizer does nothing; (2) the autoclave takes the powder as a FLUID (extractor from the powder item), not the powder item; (3) the forming press mold must not be consumed from the input bus: leave it in its slot; (4) four different infused shards: a drawer per type with Keep Exact 4, so one type does not pile up while another is missing.
- Unverified where blaze powder comes from (the pack removes the vanilla recipe and the Create crushing of blaze rods; a GT macerator recipe was not checked), and the first nether star itself (it is in the one-off items list, vanilla drops).
Bill of materials¶
| Item | Qty |
|---|---|
gtceu:hv_forge_hammer |
1 |
gtceu:ev_polarizer |
1 |
gtceu:iv_autoclave |
1 |
gtceu:iv_forming_press |
1 |
kubejs:star_casting_mold |
1 |
gtceu:implosion_compressor |
1 |
gtceu:lv_extractor |
1 |
functionalstorage:oak_1 |
10 |
modularrouters:modular_router |
6 |
gtceu:lv_robot_arm |
8 |
gtceu:item_filter |
8 |
pipez:item_pipe |
16 |
pipez:fluid_pipe |
8 |
gtceu:steel_drum |
4 |
Needs / Feeds¶
- Feeds: Naquadah: nether star shard + PCB coolant in the Dimensional Destabiliser → raw naquadah → ore line → dust → EBF 5000 K; byproducts by the fluoroantimonic acid line, Gravi star: nether star → quantum star (radon bath) → gravi star (autoclave with 288 mB neutronium) - 1 per UV emitter, sensor and field generator
- Main source for:
minecraft:nether_star,kubejs:nether_star_shard